+55% Attack Damage Deal 8% bonus damage
+30% Attack Damage Deal 25% more damage to enemies with more than 1750 maximum Health.
+10% Attack Speed
+20 Ability Power
+10% Attack Damage Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion]
+20 Armor
+15 Ability Power Grant 20% Omnivamp, which also heals the lowest percent Health ally.
+15% Attack Damage
+20% Attack Damage Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+20 Ability Power
+20 Magic Resist
+20% Attack Damage Attacks restores 5 additional mana.
+20 Ability Power
+15 Starting Mana
+15% Attack Damage Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+200 Health
+35% Attack Damage Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+35% Critical Strike Chance
+10% Attack Damage The holder gains the Sugarcraft trait. [Unique - only 1 per champion.]
+40% Attack Speed Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
+10% Attack Speed Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+20 Armor
+10 Ability Power Attacks grant 5% stacking Attack Speed.
+15% Attack Speed
+25% Attack Damage Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+10% Attack Speed
+20 Magic Resist
+20% Attack Speed Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+15 Starting Mana
+15 Ability Power
+10% Attack Speed After casting an Ability, gain 40% Attack Speed for 5 seconds.
+30 Ability Power
+150 Health
+15% Attack Damage Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion]
+25% Attack Speed
+20% Critical Strike Chance
+10% Attack Speed The holder gains the Pyro trait. [Unique - only 1 per champion.]
+55 Armor Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
+20 Ability Power Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
+20 Armor
+100 Health
+100 Health Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+30 Armor
+30 Magic Resist
+20 Armor Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+30 Starting Mana
+250 Health Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds. [Unique - Only One Per Champion]
+20 Armor
+20 Armor Take 8% less damage. While above 50% Health, take 15% less damage, instead.
+250 Health
+20% Critical Strike Chance
+20 Armor The holder gains the Frost trait. [Unique - only 1 per champion.]
+50 Ability Power Deal 20% bonus damage.
+150 Health 30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+15 Ability Power
+25 Magic Resist
+20 Ability Power Combat start: Grant 30 Ability Power every 5 seconds.
+15 Starting Mana
+25 Ability Power Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - Only One Per Champion]
+150 Health
+10% Attack Speed
+35 Ability Power If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+35% Critical Strike Chance
+10% Ability Power The holder gains the Portal trait. [Unique - only 1 per champion.]
+65 Magic Resist Every 2 seconds, regenerate 5% maximum Health. Gain 9% max health.
+20 Magic Resist Combat start: Gain different bonuses based on starting position.
+15 Starting Mana
+15 Ability Power
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
+150 Health 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+20 Magic Resist
+30% Attack Speed Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds. [Unique - Only One Per Champion]
+20 Magic Resist
+20% Critical Strike Chance
+20 Magic Resist The holder gains the Witchcraft trait. [Unique - only 1 per champion.]
+20% Attack Damage Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds. [Unique - Only One Per Champion]
+20 Starting Mana
+20 Ability Power
+150 Health Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+15 Starting Mana
+15 Starting Mana Grant 2 effects: Each round, randomly double 1 of these effects.
+20% Critical Strike Chance
+15% Attack Damage and +15 Ability Power
15% Omnivamp
+15 Mana The holder gains the Faerie trait. [Unique - only 1 per champion.]
+600 Health Gain 12% max health.
+150 Health After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
+150 Health The holder gains the Eldritch trait. [Unique - only 1 per champion.]
+20% Critical Strike Chance Each round: Equip 2 random items. Consumes 3 item slots.
+300 Health
+20% Critical Chance The holder gains the Honeymancy trait. [Unique - only 1 per champion.]
+3% Attack Damage Increases your unit cap by 1.
+3% Ability Power
+3% Attack Speed
+3% Amor & Magic Resist
+3% Mana
+33 Health
TFT Item Cheat Sheet
Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 12 - TFT Magic n Mayhem
You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.
Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.
Jump To Item Type:
NormalArtifactElusive EmblemRadiantSupportBasicCraftable EmblemFaerie
Normal
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Adaptive Helm+20 Magic Resist Combat start: Gain different bonuses based on starting position.
+15 Starting Mana
+15 Ability Power
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
Archangel's Staff+20 Ability Power Combat start: Grant 30 Ability Power every 5 seconds.
+15 Starting Mana
Bloodthirster+20% Attack Damage Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+20 Ability Power
+20 Magic Resist
Blue Buff+20% Attack Damage Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds. [Unique - Only One Per Champion]
+20 Starting Mana
+20 Ability Power
Bramble Vest+55 Armor Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
Crownguard+20 Ability Power Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
+20 Armor
+100 Health
Deathblade+55% Attack Damage Deal 8% bonus damage
Dragon's Claw+65 Magic Resist Every 2 seconds, regenerate 5% maximum Health. Gain 9% max health.
Edge of Night+10% Attack Damage Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion]
+20 Armor
Evenshroud+150 Health 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+20 Magic Resist
Gargoyle Stoneplate+100 Health Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+30 Armor
+30 Magic Resist
Giant Slayer+30% Attack Damage Deal 25% more damage to enemies with more than 1750 maximum Health.
+10% Attack Speed
+20 Ability Power
Guardbreaker+150 Health After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
Guinsoo's Rageblade+10 Ability Power Attacks grant 5% stacking Attack Speed.
+15% Attack Speed
Hand of Justice+15 Starting Mana Grant 2 effects: Each round, randomly double 1 of these effects.
+20% Critical Strike Chance
+15% Attack Damage and +15 Ability Power
15% Omnivamp
Hextech Gunblade+15 Ability Power Grant 20% Omnivamp, which also heals the lowest percent Health ally.
+15% Attack Damage
Infinity Edge+35% Attack Damage Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+35% Critical Strike Chance
Ionic Spark+150 Health 30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+15 Ability Power
+25 Magic Resist
Jeweled Gauntlet+35 Ability Power If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+35% Critical Strike Chance
Last Whisper+15% Attack Damage Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion]
+25% Attack Speed
+20% Critical Strike Chance
Morellonomicon+25 Ability Power Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - Only One Per Champion]
+150 Health
+10% Attack Speed
Nashor's Tooth+10% Attack Speed After casting an Ability, gain 40% Attack Speed for 5 seconds.
+30 Ability Power
+150 Health
Protector's Vow+20 Armor Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+30 Starting Mana
Quicksilver+30% Attack Speed Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds. [Unique - Only One Per Champion]
+20 Magic Resist
+20% Critical Strike Chance
Rabadon's Deathcap+50 Ability Power Deal 20% bonus damage.
Red Buff+40% Attack Speed Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Redemption+150 Health Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+15 Starting Mana
Runaan's Hurricane+25% Attack Damage Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+10% Attack Speed
+20 Magic Resist
Spear of Shojin+20% Attack Damage Attacks restores 5 additional mana.
+20 Ability Power
+15 Starting Mana
Statikk Shiv+20% Attack Speed Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+15 Starting Mana
+15 Ability Power
Steadfast Heart+20 Armor Take 8% less damage. While above 50% Health, take 15% less damage, instead.
+250 Health
+20% Critical Strike Chance
Sterak's Gage+15% Attack Damage Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+200 Health
Sunfire Cape+250 Health Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds. [Unique - Only One Per Champion]
+20 Armor
Tactician's Crown+3% Attack Damage Increases your unit cap by 1.
+3% Ability Power
+3% Attack Speed
+3% Amor & Magic Resist
+3% Mana
+33 Health
Thief's Gloves+20% Critical Strike Chance Each round: Equip 2 random items. Consumes 3 item slots.
+300 Health
Titan's Resolve+10% Attack Speed Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+20 Armor
Warmog's Armor+600 Health Gain 12% max health.
Artifact
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Forbidden Idol+200 Health Shields have 50% of their value converted to max Health instead.
+25 Armor
+25 Magic Resist
Anima Visage+25 Magic Resist Heal 2.5% max Health every second.
+450 Health
Blacksmith's Gloves+300 Health Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots]
+30% Critical Chance
Blighting Jewel+40 Ability Power Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
Corrupt Vampiric Scepter+60% Attack Speed Attacks deal an additional 50% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.
Death's Defiance+10% Attack Damage 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]
+30 Armor
+25% Attack Speed
+25% Omnivamp
Deathfire Grasp+15 Mana Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%. [Unique - only 1 per champion]
+50 Ability Power
Eternal Winter+200 Health Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds). [Unique - Only One Per Champion]
+20 Armor
Fishbones+35% Attack Speed Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
+35% Attack Damage
Gambler's Blade+10 Ability Power Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 4% chance to drop 1 gold. [Unique - only 1 per champion]
+40% Attack Speed
Gold Collector+20% Attack Damage Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion]
+30% Crit Chance
Horizon Focus+250 Health Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
+15 Mana
+20 Armor
+20 Magic Resist
Hullcrusher+35 Armor Combat start: If there are no adjacent allies, gain 600 Health.
+35 Magic Resist
+30% Attack Speed
Infinity Force+250 Health
+25 Mana
+25% Attack Damage
+25 Ability Power
+25 Armor
+25 Magic Resist
+25% Attack Speed
Innervating Locket+150 Health The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.
+15 Mana
Lich Bane+15 Mana The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage.
+30 Ability Power
Lightshield Crest+50 Armor Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder's combined Armor and Magic Resist. On death grants this shield to all allies.
+50 Magic Resist
Luden's Tempest+40% Attack Damage 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
+40 Ability Power
Manazane+15 Mana After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - Only One Per Champion]
+15% Attack Damage
+15% Attack Speed
+10 Ability Power
Mittens+60% Attack Speed Shrinks the holder, granting them increased movement speed and immunity to Chill.
Mogul's Mail+200 Health Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 5 seconds. [Unique - only 1 per champion]
Prowler's Claw+40% Attack Damage After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
+30% Critical Chance
Rapid Firecannon+75% Attack Speed Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard+30 Ability Power Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
+30 Armor
+30 Magic Resist
Silvermere Dawn+165% Attack Damage Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
+50 Armor
+50 Magic Resist
Sniper's Focus+15% Attack Damage Gain +1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
+15 Ability Power
+15% Attack Speed
+1 Range
Spectral Cutlass+40% Attack Damage Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
+20% Critical Chance
Suspicious Trench Coat+100 Health Once per combat at 50% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion]
+25% Attack Speed
Talisman Of Ascension+300 Health After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
+20% Attack Damage
+20 Ability Power
Tricksters Glass+10 Armor Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion]
+10 Magic Resist
+10% Attack Speed
+15% Crit Chance
Unending Despair+400 Health Whenever a Shield on the holder breaks, 125% of that Shield's initial value is dealt to the nearest enemy as magic damage.
+40 Armor
Wit's End+30% Attack Speed Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage.
+30 Mana
Zhonya's Paradox+45 Ability Power Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion]
+30 Armor
+30 Magic Resist
Elusive Emblem
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Preserver Emblem+150 Health The holder gains the Preserver trait. [Unique - only 1 per champion.]
Arcana Emblem+150 Health The holder gains the Arcana trait. [Unique - only 1 per champion.]
Bastion Emblem+150 Health The holder gains the Bastion trait. [Unique - only 1 per champion.]
Blaster Emblem+150 Health The holder gains the Blaster trait. [Unique - only 1 per champion.]
Chrono Emblem+150 Health The holder gains the Chrono trait. [Unique - only 1 per champion.]
Hunter Emblem+150 Health The holder gains the Altruist trait. [Unique - only 1 per champion.]
Incantor Emblem+150 Health The holder gains the Incantor trait. [Unique - only 1 per champion.]
Mage Emblem+150 Health The holder gains the Mage trait. [Unique - only 1 per champion.]
Multistriker Emblem+150 Health The holder gains the Multistriker trait. [Unique - only 1 per champion.]
Scholar Emblem+150 Health The holder gains the Scholar trait. [Unique - only 1 per champion.]
Shapeshifter Emblem+150 Health The holder gains the Shapeshifter trait. [Unique - only 1 per champion.]
Vanguard Emblem+150 Health The holder gains the Vanguard trait. [Unique - only 1 per champion.]
Warrior Emblem+150 Health The holder gains the Warrior trait. [Unique - only 1 per champion.]
Radiant
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Covalent Spark+350 Health 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent. Also, heal 1.5% max Health per second.
+15 Ability Power
+50 Magic Resist
Runaan's Tempest+35% Attack Damage Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
+20% Attack Speed
+20 Magic Resist
Absolution+400 Health Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
+15 Mana
Blessed Bloodthirster+40% Attack Damage Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
+30 Ability Power
+20 Magic Resist
+40% Omnivamp
Blue Blessing+20 Mana Max mana reduce by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - Only One Per Champion]
+60 Ability Power
+60% Attack Damage
Brink of Dawn+30% Attack Damage Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion]
+30 Armor
Bulwark's Oath+30 Mana Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
+40 Armor
Crest of Cinders+60% Attack Speed Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
+5% Damage Amplification
Demonslayer+50% Attack Damage Gain 40% Damage Amp against enemies with more than 1750 max Health.
+40 Ability Power
+10% Attack Speed
Dragon's Will+115 Magic Resist Gain 18% max health. Every 2 seconds, regenerate 10% max Health.
Dvarapala Stoneplate+250 Health Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second.
+50 Armor
+50 Magic Resist
Equinox+500 Health 30% Sunder enemies within 3 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.
+30 Magic Resist
Eternal Whisper+45% Attack Damage Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
+25% Attack Speed
+55% Crit Chance
Fist of Fairness+40% Critical Chance Gain 2 effects:
+30% Omnivamp
- 60% Attack Damage and 60 Ability Power.
- 30% Omnivamp
Glamorous Gauntlet+65 Ability Power Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+75% Critical Chance
Guinsoo's Reckoning+10 Ability Power Attacks grant +10% stacking Attack Speed.
+20% Attack Speed
Hextech LifebladeHeal the lowest percent Health ally for 35% of damage dealt.
Jak'sho the Protean+25 Ability Power Combat Start: Gain different bonuses based on starting position.
+15 Mana
+30 Magic Resist
Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the Colossus+500 Health Gain 16% Durability. While above 40% Health, instead gain 30% Durability.
+40 Armor
+20% Critical Chance
Luminous Deathblade+105% Attack Damage +105% Attack Damage, +12% Damage Amp
+12% Damage Amp
More More-ellonomicon+150 Health Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds. [Unique - only 1 per champion]
+50 Ability Power
+25% Attack Speed
Quickestsilver+30 Magic Resist Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds. [Unique - only 1 per champion]
+50% Attack Speed
+40% Critical Chance
Rabadon's Ascended Deathcap+70 Ability Power
+50% Damage Amplification
Rascal's Gloves+150 Health Each round: Equip 2 random Radiant items. [Consumes 3 item slots]
+20% Critical Chance
Rosethorn Vest+120 Armor Gain 8% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies (2s cooldown).
Royal Crownshield+350 Health Combat start: Gain a 50% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
+50 Ability Power
+40 Armor
Spear of Hirana+50% Attack Damage Attacks grant 10 bonus Mana.
+20 Mana
+50 Ability Power
Statikk Favor+15 Mana Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds.
+50 Ability Power
+20% Attack Speed
Sterak's Megashield+400 Health Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
+30% Attack Damage
Sunlight Cape+300 Health Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion]
+20 Armor
The Baron's Gift+200 Health After casting an Ability, gain 80% Attack Speed for 8 seconds.
+55 Ability Power
+20% Attack Speed
Titan's Vow+35 Armor Grant 3% Attack Damage 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist.
+30% Attack Speed
Urf-Angel's Staff+15 Mana Combat start: Gain 40 Ability Power every 4 seconds in combat.
+50 Ability Power
Warmog's Pride+1000 Health Gain 20% max health. Heal 1.5% max Health per second.
Willbreaker+150 Health After damaging a Shield, gain 50% Damage Amp for 3 seconds.
+40% Attack Speed
+30 Ability Power
+20% Critical Chance
Zenith Edge+65% Attack Damage Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Support
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Aegis of the Legion+250 Health Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.
Banshee's Veil+250 Health Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds. [Unique - only 1 per champion]
Chalice of Power+250 Health Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
Knights Vow+250 Health Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.
Locket of the Iron Solari+250 Health Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
Moonstone Renewer+250 Health Every 4 seconds, grant a 60-360 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.
Needlessly Big Gem+250 Health Your team deals 10% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 25%.
Obsidian Cleaver+250 Health Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Unique - only 1 per champion]
Randuin's Omen+250 Health Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
Shroud of Stillness+250 Health Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Unique - only 1 per champion]
Spite+250 Health Combat start: The holder and all adjacent allies gain 20% Attack Damage and 20 Ability Power. When the holder dies, Stun all enemies within 2-hexes for 2 seconds.
The Eternal Flame+250 Health While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds.
Unstable Treasure Chest+250 Health When the holder dies, the 3 closest allies gain a temporary completed item.
Virtue of the Martyr+250 Health Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.
Zeke's Herald+250 Health Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.
Zephyr+250 Health Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed. [Unique - only 1 per champion]
Zz'Rot Portal+250 Health Summon a large Voidspawn. Its strength increases with each Stage. [Unique - only 1 per champion]
Basic
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B.F. Sword+10% Attack Damage
Chain Vest+20 Armor
Giant's Belt+150 Health
Needlessly Large Rod+10 Ability Power
Negatron Cloak+20 Magic Resist
Recurve Bow+10% Attack Speed
Sparring Gloves+20% Critical Strike Chance
SpatulaIt must do something...
Tear of the Goddess+15 Mana
Craftable Emblem
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Eldritch Emblem+150 Health The holder gains the Eldritch trait. [Unique - only 1 per champion.]
Faerie Emblem+15 Mana The holder gains the Faerie trait. [Unique - only 1 per champion.]
Frost Emblem+20 Armor The holder gains the Frost trait. [Unique - only 1 per champion.]
Honeymancy Emblem+20% Critical Chance The holder gains the Honeymancy trait. [Unique - only 1 per champion.]
Portal Emblem+10% Ability Power The holder gains the Portal trait. [Unique - only 1 per champion.]
Pyro Emblem+10% Attack Speed The holder gains the Pyro trait. [Unique - only 1 per champion.]
Sugarcraft Emblem+10% Attack Damage The holder gains the Sugarcraft trait. [Unique - only 1 per champion.]
Witchcraft Emblem+20 Magic Resist The holder gains the Witchcraft trait. [Unique - only 1 per champion.]
Faerie
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Faerie CrownAfter dealing damage 12 times, gain % Damage Amp for the rest of combat. Only Faeries can hold this item.
Queenguard's ArmorGain 30% increased healing and shielding. Heal for 12% of the Queen's damage dealt. Only Faeries can hold this item.